// modulate a sine frequency and a noise amplitude with another sine
// whose frequency depends on the horizontal mouse pointer position
~myFunction = {
        var x = SinOsc.ar(MouseX.kr(1, 100));
        SinOsc.ar(300 * x + 800, 0, 0.1)
        +
        PinkNoise.ar(0.1 * x + 0.1)
};

~myFunction.play;
"that's all, folks!".postln;
