14 lines
		
	
	
		
			229 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			14 lines
		
	
	
		
			229 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
#version 330 core
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uniform mat4 worldMatrix;
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layout(location = 0) in vec2 position;
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layout(location = 1) in vec4 color;
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out vec4 vertexColor;
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void main()
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{
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    vertexColor = color;
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    gl_Position = vec4(position, 0.0, 1.0);
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} |